The Secret Wars

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Obsidian Dragon
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The Secret Wars

Post by Obsidian Dragon » Sat Jan 05, 2019 1:54 am

There are many wars going on in Naishou, although only one is immediately apparent. The factions have gathered their resources and are ready to face this conflict on multiple fronts, vying to prove themselves best not only on the battlefield, but off it as well. In doing so, they will not only gain prestige for their factions and clans, but will secure for themselves a more stable future in Naishou.

At the beginning of each real-time week during The Secret War game, each player will be given a budget of Resource Points, which they can invest in the six theatres of war in the province. Each player should start a thread in their Private Forums for the purposes of tracking point investments. Should a player drop from the game or fail to post a weekly update in this thread, their points will be spent in accordance with their last intended direction, or into the Ground War if no thread is posted at all. Some factions may find certain investments more efficient than others, but all will provide definite benefits that could be useful to any faction. The possible investments are as follows:

Ground War: The most obvious battleground. Investments here represent outfitting and training of troops, as well as hiring ronin mercenaries. Note that while the Independents are not actively involved in the battle, many members of the faction are expending effort to defend supply lines and other neutral sites, so they can make as much use of this investment as the other factions. The faction that invests the most here will be able to push the ongoing war and related events toward their preferred conclusion, and will provide characters with specialized military training.

Trade War: While samurai consider themselves above base commerce, only the most foolish would deny the influence the markets of the Empire have on its well-being. By investing Resource Points here, the factions will shore up the local economy while establishing trade routes and agreements that will add to their wealth in the future. The faction that invests the most will establish themselves as the center of Naishou's trade, and associated characters stand to profit in both practical financial knowledge and material goods.

Culture War: Samurai are not merely warriors, but are expected to appreciate and further the arts as well. Using Naishou's resources and unique sources of inspiration, factions can invest here to create works of art, stage enthralling and poignant performances, and otherwise work toward establishing the province's artistic character. The faction most dedicated to this aspect of war will find themselves dominating high society in Naishou, with associated characters growing toward becoming some of the regions most sought-after artisans.

Holy War: Naishou is, let's face it, a little on the weird side. In only the last few months, reports have emerged regarding the presence of strange and terrifying creatures, and some say that the Elements in the province are dangerously unbalanced. By investing in Naishou's spiritual pursuits, the factions will work toward fighting off dark influences and reestablishing harmony, with the most dedicated earning the blessings of the Heavens in return for their efforts.

Shadow War: Only part of the battle happens where anyone can see it. Nearly every Great Clan (and a good number of the Minors, as well) have trained operatives dedicated to the art of more subtle conflict, and a few even regularly make use of underworld resources to strike at their rivals from unexpected directions. Resources invested here will represent the actions of spies, saboteurs, thieves, and assassins undermining a faction's enemies, and will grant associated characters insight into shadier pursuits.

The Future: There will always be another war. The factions may choose to set aside resources, allowing them to be used for the conflicts that await them when this one fades into history...

Characters may gain additional points beyond their weekly budget by seeing to their duties and participating in events, as follows:

Events: The GMs have put together quite a few plots and related events, and characters will earn points by participating in them. Each event has been rated either safe (little if any chance of harm, physically or socially), risky (possible physical harm or damage to a character's social standing), or potentially lethal (high probability of physical harm). The GM in charge of each event will let participating players know the risk level of the event.

The Game of Rumors: Misdirection and indirect attacks against prominent members of other factions is a time-honored Rokugani tradition. Characters participating in this part of the game should start a thread in their Private Forum, which will contain daily rolls as needed. Each roll (Awareness/Courtier (Gossip), base TN 15) should also be accompanied by a description of the rumor your character is trying to spread (or strengthen, should you choose to continue a single rumor across multiple days). Possible rumors include: False information regarding a faction's efforts (your own or a rival faction) on one of the above battlefronts or attacks on a prominent member of a rival faction (PCs or named NPCs only) - the GM team reserves the right to disallow any gossip they deem either too outlandish or too inconsequential. Called raises can be used to obscure the source of the rumor as normal, or can add to the number of points a rumor is worth. Be sure to note the number of raises you're calling in the description of your roll on Orokos.
Alternatively, a character may choose to forgo gossiping for a day in order to investigate a rumor spread during a previous day. By naming a rumor and making a successful Perception/Investigation (Interrogation) roll (TN determined by the original Courtier roll), the character may discover who originated the rumor. If the source is hidden, either due to a called raise to that effect or the Bayushi Courtier 1 technique, a successful roll instead scores points equal to the gain from the original rumor, as the investigator attempts damage control.

Daily Duties: In addition to filling your characters' day with threads, you may have them participate directly in the ongoing efforts on each of Naishou's battlefields through the performance of their daily duties. All players should start a thread tracking their daily rolls, with successful rolls (TN 15) scoring points, and called raises adding additional points. Rolls and their associated battlefields are as follows:
Any appropriate trait/any Bugei skill or Intelligence/Medicine: Points toward the Ground War, as your character assists with drilling troops or tending to the wounded.
Awareness/any Artisan or Performance skill: Points toward the Culture War, boosting the spirits of the people with works of fine art while making sure that your clan's styles take hold in Naishou.
Any appropriate Trait/any Merchant Skill: Points toward the Trade War, as you work to consolidate the economy of Naishou under your faction's control.
Intelligence/Divination, any Lore skill, or Spellcraft: Points toward the Holy War, as you track the source of the spiritual disturbances that plague Naishou.
Any appropriate trait/any Low skill or Perception/Investigation: Points toward the Shadow War, as you direct your faction's resources toward choking out shady elements within Naishou and/or boosting those who are willing to serve your faction.
Any appropriate trait/any Games skill or Void/Tea Ceremony: Points toward the Future War, as you brace yourself for challenges yet to come...
Note that some rolls may fall under multiple categories (Awareness/Acting might be used for Culture, or to represent going in disguise to gather information in Shadow). In such cases, the player should choose which of the applicable wars his duties will support.

Topaz Favors: Finally, some of the new arrivals to Naishou are fresh-ish from the Topaz Championship, where they earned not only great acclaim but favors from powerful individuals. These favors may be spent to gain additional points toward the war of a faction's choice. The GM team will post any Topaz Favors a faction may have available in the faction forums before Day 1 begins. Remember, a Favor used to boost your faction's war efforts will not be available in later chapters, and Favors do have a tendency to grow more valuable over time...
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It is the last remant of Lord Onnotangu, the fallen Lord Moon.
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Saibankan
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Re: The Secret Wars

Post by Saibankan » Sat Jan 05, 2019 8:41 am

Clarification: Each day you may only select one daily duty. You may change it from day to day, but you may only assist in one war per day.

On any given day you may do all of the following:

1) Assist your faction with one daily duty which is attuned to a specific war. One time slot should be used for this activity, but you are free to additionally role play in that time slot, or do it off-screen as fits your tastes.

2) Participate in the Game of Rumors, either spreading a rumor, or tracking one down previously spread. This does not require a time slot.

3) Any posted events, as limited by time slot and any other participation limits.
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Obsidian Dragon
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Re: The Secret Wars

Post by Obsidian Dragon » Mon Jan 14, 2019 11:25 am

Two new investments have been added:

Kakita Seisho is heading up efforts to rebuild the Southern Commercial Port, which was burned during an unexplained incident several months ago. The faction that donates most to this fund will receive preferential access to the port once construction is completed.

Suguru, a monk who tends to a small shrine dedicated to the Order of Stone, wishes to build a monastery in a remote part of the Taru Mountains and is collecting donations. The faction investing the most resources in this project will forge an alliance with the Order of Stone, and may benefit both from their assistance and training.

Note that rumors and daily duty rolls may not contribute to these investments. Points must come from your weekly allotments or earned from other sources that are not associated with any of the six Secret Wars.
Nonhuman • Dragon • Obsidian • Shugenja • Cavalry • Unique
It is the last remant of Lord Onnotangu, the fallen Lord Moon.
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